using Adplay.Model;
using Adplay.Utility;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

namespace Adplay.DataContainer
{
    [CreateAssetMenu(fileName = nameof(SoundAds), menuName = PathUtility.DataContainerPath + nameof(SoundAds))]
    public class SoundAds : ScriptableObject
    {
        [field: SerializeField] private List<SoundAdInfo> SoundAdInfos { get; set; } = new();

        public void Clear()
        {
            foreach (var item in SoundAdInfos)
            {
                if (item.AudioClip)
                    Destroy(item.AudioClip);
            }
            SoundAdInfos.Clear();
        }

        public void Add(Creative creative, AudioClip audioClip)
        {
            if (SoundAdInfos.Exists(info => info.Creative.Id == creative.Id))
                return;
            SoundAdInfos.Add(new(creative, audioClip));
        }

        public SoundAdInfo GetSound(AdType adType = AdType.InterstitialSound)
        {
            return SoundAdInfos.FirstOrDefault(s => s.Creative.Type == adType);
        }

    }

    [System.Serializable]
    public class SoundAdInfo
    {
        public int Id => Creative.Id;
        [field: SerializeField] public Creative Creative { get; private set; }
        [field: SerializeField] public AudioClip AudioClip { get; private set; }
        public SoundAdInfo(Creative creative, AudioClip audioClip)
        {
            Creative = creative;
            AudioClip = audioClip;
        }
    }

}
